Elysium Grenade


Update note: I re-did the textures to make it look a bit better.

This was a self-appointed mini-challenge, based roughly on the Elysium Grenade concept and made in 3DS Max, xNormal, Substance Designer & Painter. There was a little difficulty with the normals on the indents in the cylinder, mostly when using Handplane to convert from object space to tangent space.

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