One of my second year University projects. This character had some serious limitations, 3K tris & a single 1K Texture map. I started with a base model in 3ds Max then did some sculpting in Zbrush on the character’s body for the normals. I had to work some magic with the cage to not produce artefacts galore in certain areas because the low poly model should still closely match the high poly, there was too big a disparity in this case. I also fiddled with some cloth dynamics to get the clothes draping in a realistic manner, rather than sculpting. I’m not too impressed with myself for this one, but it’s my first ever character and with such a heavy limitation.